Masha Falkov Masha Falkov

Animated Bramblebush Changes

Animated bramblebush hazard, before and after the changes! Players weren’t really recognizing the regular bush as a hazard (the one below), but a friend said that if it was animated it might work better. So I made this crazy undulating monstrosity that had multiple complex animations. That is, some of the vines are intertwined and cross over on top of each other. I didn’t realize how tricky that kind of thing is to animate until it was time to add proper outlines and color!

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Masha Falkov Masha Falkov

Pixel’s Entanglement Lab

Pixel’s quantum entanglement lab for the home base area in Unstable Scientific. I really had to push my imagination hard with this one, because most of the time in labs like this you only see things happen via the instruments!

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Masha Falkov Masha Falkov

Chandra Cassini’s Lab

RATE MY SETUP! It’s Chandra Cassini’s lab for the home base area in Unstable Scientific. She studies the cosmic microwave background radiation, searching for signs of early collisions with another universe!

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Masha Falkov Masha Falkov

Pixel’s Chemistry Lab Animation

This is Pixel’s chemistry lab, for the home base level! That’s Pixel with a sort-of randomly generated NPC for flair on the left. I had so much fun using references from photos I took in actual labs, though I took a lot of artist liberties to make the animations more dynamic.

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Masha Falkov Masha Falkov

Semiconductor Lab Animation

Even with the craziness of early autumn, I still managed to get this rogue semiconductor lab animation finished. Vapor deposition chamber, spinning band column extraction thingy, and inert-gas-glovebox! This cute little background animation took more work than 85% of anything else I’ve made in the game so far!

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Masha Falkov Masha Falkov

Homemade NPC Creation System!

I created a system in Photoshop in order to generate sprites of custom NPCs with a wide variety of assets such as hair and clothing, all without writing a line of code!

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Masha Falkov Masha Falkov

Synthetic Fabric Device

I just animated this fabric-creating device that’s going to be in Pixel’s chemistry lab. I actually had to look at a number of real devices that manufacture nylon and weave it, and then combine them into this fictional “absurdium-weave” device. How do industrial designers working for film and video games do it?

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Masha Falkov Masha Falkov

Toxic Spore

I made an animation of a toxic spore bursting! When I design the SFX, I frequently export the WAV file and import it into Premiere to make sure that the timing is correct for all the little sections - inflation, moment of burst, etc.

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Masha Falkov Masha Falkov

A quick storyboard sketch

I love using Procreate on the iPad for storyboarding and just going over the top with lighting effects. It’s so much more fun than straight pen and ink!

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Masha Falkov Masha Falkov

Silver Craters Lightning Part 2

Back to working on the Lava Lands background. Some months away from it let me figure out how to get the right atmosphere, as well as actually pick up some of the skills to draw it the right way. The idea is to have these flashes be a bit more random, but also have actual lightning bolts come down!

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Masha Falkov Masha Falkov

Silver Craters Level Mechanics

We’ve been working on a number of new mechanics for the Silver Craters levels - a manifold fruit that sucks in everything around it, walls of bubbles coming out of the ground, and a powerful pink geyser blast. There’s always a good deal of debugging and polishing that needs to be done, but tonight we’re kind of happy with how far we’ve come!

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Masha Falkov Masha Falkov

Opening Cutscene Sketch

This is a WIP opening cutscene for Unstable Scientific! I got a bit too ambitious and made FMV animation for some of it, but other parts are still just in sketch mode. But you can see the characters and the backstory exposition dump!

Original music by the Supermarcato Brothers!

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Masha Falkov Masha Falkov

Basalt Bluffs Tree

One of the trees from the Basalt Bluffs level. I finished it this week, using Pixaki to get through a lot of the more tedious parts on my ipad. I’m using a lot of bristlecone pines as a reference to get the ancient look for the trees, but I know, I know they’re from a different ecosystem entirely… And yes, it’s inspired by Evynd Earle!

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Masha Falkov Masha Falkov

Mucking around with parallax code

I’m not really a coder, but I don’t want to have to wait to see how the background art will look when it scrolls - and I want to troubleshoot it before it gets to Dustin.  So I made a little Processing sketch to see how the landscape will scroll. It’s not perfect, can only do horizontal (not vertical parallax), and has a weird bug, but effectively gets the job done.

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