Masha Falkov Masha Falkov

Upgrade Shop Art

Pixel, Chandra, and Tau in their workshops where you can get different upgrades. Each character will accept a different type of item in exchange for boosting armor, weapons, and a variety of high-tech mods (like pet drones!).

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Masha Falkov Masha Falkov

Damselfly Wing Animation

I researched the motion of damselfly wings to better animate them, and it took me on a deep dive of a particularly odd field. Come with me down a cool rabbit hole!

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Masha Falkov Masha Falkov

Silver Trees

Silver “trees” for the Silver Craters level. I photographed silver crystals in the Smithsonian Museum and used them as reference for these pieces.

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Masha Falkov Masha Falkov

Jungle level with all the things!

We can finally capture video again! This is part of a forest level for Unstable Scientific - we’ve got bubble rocks, patrol bugs, and swarm bots happening now, plus music by the Super Marcato Brothers!

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Masha Falkov Masha Falkov

Boss and Sketches

Some of the process for designing the AI boss bot. I spent a lot of time looking at a sea urchin carapace, metal reflections, and H. R. Giger art details. Not including the animations yet!

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Masha Falkov Masha Falkov

Bramblebug Animation

I just finished the art for the simplest enemy we’re going to have: A cute patrol bug with sharp spikes to be a bother. Doesn’t take much to set this guy little off!

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Masha Falkov Masha Falkov

Swarming Wasps!

Some super-basic forest level action! We have swarm-intelligence wasps that sting you and music by the awesome Super Marcato Brothers. This isn’t a complete level by any means, just a test to see what kind of creatures and mechanics we need to make next. :-D

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Masha Falkov Masha Falkov

Swarming Enemies

New enemy - the swarming mine mothership! This gif doesn’t really show the swarming behaviors though - that’s for a later video.

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Masha Falkov Masha Falkov

iFest 2018, Seattle

iFest 2018 rocked! It was amazing to see so many game devs showing off their creations, and even better to see people of all ages trying the games out. Many of the games had gorgeous art, others had an imaginative premise, and ALL of the people who attended were super-sweet. Dustin and I had a marvelous time. Plus, so many people came to try out Unstable Scientific! We got great feedback which made us really happy.

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Masha Falkov Masha Falkov

Earth Textures

Some of the looping textures I’ve made for our game. Textures are by far the trickiest thing for me to create for Unstable Scientific! I find it so difficult to convert a super-complex pattern down into pixels in a way that you can still interpret it - being an ink artist for so long, I’ve always had the luxury of getting in as much detail as I wanted, so I got kinda lazy in the realm of actual synthesis!

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Masha Falkov Masha Falkov

New Weapon - Plasma Gun!

We’ve got a plasma gun and enemy drones using a similar weapon! Even though this post is meant to highlight a feature we added earlier, it’s using a newer iteration of our game that now has save points!

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Masha Falkov Masha Falkov

Real-time Landscape Editor

Yayyyy we now have a REALTIME landscape editor! Thanks to Dustin’s intense coding focus, we now have something resembling real ground! (also I’m quite proud of the pahoehoe lava texture - that was pretty hard to get right).

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