The craziest bugs of 2024
The saying goes that you fix one bug, only to have two more pop up. Unstable Scientific (and most games, really) is an insanely complex program consisting of many intertwined elements, some of which go completely haywire if a change is made in a seemingly unrelated separate component.
Sometimes aspects of the game are legacy code that’s already broken but remains functioning due to redundancies, edge cases not yet being discovered, magic smoke operating correctly, or the grace of the software development gods simply smiling down upon us. Here are some of the wilder bugs we encountered.
Two Levs in Homebase! We had no idea what was causing this one!
This bug caused two Levs to appear, specifically in the Home Base levels. It was a serious game-breaking bug, because all the game progression and inventory are stored in Lev, the player character.
Dustin furiously working to find the source of that bug!
Dustin: “This is what happens when I work on the game and am too tired to code.”
I did not personally witness this bug and have no idea what could have caused things to go so wrong. But as you can see, there’s everything from one of the early cutscenes to doors to a terribly warped piece of background art that is tinted green, all jumbled together in an awful mess. Luckily this bug only existed in GameMaker!
Myrmatta, an early tester, calls this “Armageddon”!
This is our favorite bug of all time. Something glitched, causing Lev to leave his arms all over the place. Well, not quite! They’re left anywhere where there is a platform! Just…grotesque.