Pink Geyser Death Animation
While we were testing out the Silver Craters levels, we noticed that players scarcely registered the damage they took from the Pink Geyser hazards. Even after we made them transport you back to the last safe zone (Hollow Knight-style), players still seemed confused about what happened. Our damage animation just wasn’t good enough when something dealt a LOT of DMG.
The solution was a dedicated animation, and not only did it fix the problem, but it made some players laugh! Yes, it adds a lot of scope, but extra player animations always seem to pay off.